Battle is a function in Gacha Club. Units will have to attack monsters to win a game. Your units damage the monsters' HP, and the monsters can damage your units' HP. If all your units are dead, then the game ends. There are four battle categories, the Main Story, the Elemental Towers, the Training Mode, and the last is a category you can unlock after clearing Chapter 2 of the Main Story.
Gameplay[]
Stats[]
Main Article: Stats
Elements[]
Main Article: Elements
Main Story[]
The first button from the left in battle mode. Currently, there are five chapters in the main story, each divided into seven subchapters. The player must fight and be victor of four battles per subchapter before progressing through the story. The battles in each subchapter revolve around one specific element, following this pattern:
- The first subchapter always has battles where the opponent's element varies.
- The next five subchapters focus on one element, in this order: Water, Wind, Fire, Light, Dark
- The last and most difficult subchapter revolves around the elements thought to be evil (Corruption and Shadow). The last battle of every chapter is always a boss battle.
The story appears to be a continuation of the events of Gacha World and follows the same idea: there is a hero able to summon spirits (the Gacha DJ) saving worlds (Usakage and the Gacha World) with the help of the spirits and a protective fairy (Bella).
For the story, you can go here. Beware of spoilers.
Training[]
- Main Article: Training Mode
The third section of battle mode is training. You train your units to grind for money, exp, enhancement stars, skill moons, and awakening records.
Enhancement Star/Skill Moons/Awakening Records Training[]
Easy (Level 10)-> (50% 1-star) (10% 2-star) (2% 3-star) {50 exp & ~1k coins}
Medium (Level 40)-> (55% 1-star) (20% 2-star) (5% 3-star) {200 exp & ~3k coins}
Hard (Level 70)-> (60% 1-star) (30% 2-star) (10% 3-star) {500 exp & ~8k coins}
Lunatic (Level 100)-> (65% 1-star) (40% 2-star) (20% 3-star) {1k exp & ~10k coins}
Shadow Training[]
You must complete Chapter 2 of Story Mode to unlock Shadow Training.
- Level 80 Shadow Night Bunny -> Gives around 10 (1-star) enhancement stars, skill moons, and awakening records. {750 exp & ~8k coins}
- Level 100 Shadow Night Rabbit-> Gives around 10 (2-star) enhancement stars, skill moons, and awakening records. {1.5k exp & ~20k coins}
- Level 120 Shadow King Rabbit-> Gives around 10 (3-star) enhancement stars, skill moons, and awakening records. {4k exp & ~30k coins}
Elemental Towers[]
Main Article: Elemental Towers
Shadows of Corruption[]
Main Article: Shadows of Corruption
The fourth section of battle mode. It can only be unlocked after you complete Chapter 2 of Story Mode. Currently, there are 23 bosses in this section.
Elemental Bosses[]
Tower Bosses[]
Shadow Bosses[]
Shadow Event Bosses[]
Strategy[]
The easier bosses are Ohige Alien, Clover, Luni, and Meguna because most of their attacks are lower AOE (Area of Effect) damage. Make sure to bring a healer, 2 MP Boosters, 3 Ultimate Debuffs, and 1 Ultimate Buff. Also, make sure all your pet buffs are only HP and Defense.
It is best to find units with high HP and Defense; however, teams can be adjusted to finish quicker based on their levels and skills.
If you are challenging any of the element bosses, take into account their strengths and weaknesses; should you have an important unit of an element the boss is strong against, you're not going to have a good time. Try adding units of an element the boss is weak against, e.g. using wind units against Cykopath, who is a water element boss.
Recommended level: At least 50 or more.